Last Hope

A couple’s hearts have drifted after a fight. Now it’s up to us to trace their words, mend their chat, and weave them back together again.

Genre:

Narrative driven platformer

Tool:

Unity

Role:

Game Designer, System Designer

Duration:

1 week

Team:

Solo

Theme : SORRY

A couple has gone through a fight. Now we must go through their chat and change their conversation so that they can be together again.

Full gameplay video

Overview:

My very first game in the academic. It all began with a single word — “Sorry.” A theme so small, yet so heavy. I started wondering where we use it the most, and it struck me its in relationships, after fights, when hearts ache and words slip. That’s where “sorry” lives.


I wanted to capture that delicate space, those awkward pauses, the mistyped messages, the “typing…” bubbles that say more than the words themselves.

That’s when the idea hit me:


What if there was a text-based game where you step into a couple’s chat after a fight, tweak their messages, and try to help them find their way back to each other?

Mechanics:

Every relationship has multiple endings. I want to bring that essence in this game. Based on the user choices the outcome differs. There will be three endings:

  1. Good - where the couple patch up together

  2. Bad - where its a breakup

  3. Neutral - Its a delulu situation

Jumping on chat bubble with change options

Each chat unfolds like a tiny crossroads three paths, three tones: good, bad, and neutral. Behind the scenes, three quiet datasets wait, listening. Every choice the player makes leaves a trace, a little echo of emotion stored away. And by the end, whichever path you’ve walked the most ie either kind, cold, or somewhere in between it shapes how the story finally ends.

Card 1
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Key Features:

The properties of  hope(player) changes based on the decision :


Making more bad choice will make it bigger and has more gravity

Making good choice will make is feel lighter and move faster

" In the end, hope becomes what you make of it - heavy and slow when burdened by hurt, or light and free when lifted by kindness. "

Pressing E will lock that response

Thank You

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